Monday, November 19, 2012

Margaritaville Review




I remember playing Margaritaville quite some time ago. I couldn't find the original review that I wrote, so I shall write one again. I did not liking it too much, as there were a lot of things to be introduced. Games that have too many things to introduce tend to turn away new players quickly. The game seemed to be quite open with many things to do. I'm not the type to enjoy games like this which have an essence of The Sims. The player gets a house and can dress him or herself while leveling and gaining new skills. 


Sunday, November 18, 2012

Epic Space Battle version 0.1

I have had some issues with my game over the last couple of weeks and I basically started it from scratch again. I have taken a step back with it, but I was able to implement a couple of new things, including an opening screen, no title yet.

To do:
1. Fix all collisions and improve spawning.
2. Create a firing speed bar that manages firing speed.
3. Health bar and upgrades.
4. Weapon upgrades.
5. Make a working Help button that shows game controls.
6. Add title to the opening screen.
7. Scoring and possibly a high score table.

http://www.stencyl.com/game/play/15674

Free Write

This is a free writing session that I did for ten minutes. Free writing is a useful tool for people having writers block, or just needing some time to get ideas out. I did this while working on my game, just gathering some of my thoughts.

Today I went to shool. I had comunications class and we leearned about writing resume's and cover letters. I feel like I keep getting behind in this class and I really need to get on the ball. My game is still not working and that is a priority. I also have a test tomorrow in economics. I think it's gonna be hard, but idk how difficult it will be. Maybe the test will be easy, I sure hope so.  Maybe I hsould start another game. No, I need to get this one done first. I thik that it is coming along nicely and I am also learning a lot about Stencyl. I really like the program. It is easy to create objects and the rules by which they live. I have encountered several problems and have learned by resolving most of them. The basic operations done by the characters are called behaviors or functions. Behaviors are slightly complicated to create but it is fun being able to generate. one. There are several ways to create behaviors including using an always block. It took me forever to figure out how to use this block and what it does. the block updates always, being a 60 fps game updates every 60 seconds. there are other blocks including collisions and what to do upon creation of an  object. Many different blocks are there. I am just reambling on now and c lost my train of though. Stencly is powerful in the simplicity you can create scenes objects and behaviors. Using these you can create a game. The most diffficutl part is in the creation of behaviors and deciding what kind of function you are going to create. For one of my behaviors, generating enemies at random times and plaes on the screen, I needed to create a recursive fucntion. STtecnyl does not have a built in recursive function so you need to create one. This awas a difficulyt task for me, not in the coding, but in the idea behind the function. I would have never been able to figure that out without the stencyl forums. THe main problem with the way that I was creating the function was I awusing the block that updates every sixty times a second. This would create 60 characters at random places on the screen every random seconds apart. The biggest problem that I have been having is with the initial blocks to shcoose your code to go in. Another Issue I had was that the explosion o\\upon collison would not go waay. There is no real easy way to destroy an actor types but recently i figured out that instead of trying to kill the actor type after it is generated, the acotr type should have a behavior where it dies after a certain amount of time.

Wednesday, November 7, 2012

Update- The New Space Invaders v0.3

I wasn't able to develop much more with the game. Added explosions for the enemy characters. Added a working health bar. The enemies currently take away half of the health, which will be changed later on.

Still to come:
1. Health packs
2. Weapon redesign with upgrades
3. Better looking explosions
4. Increasing difficulty as time passes with more enemies.
5. More levels.
6. Interface for a home page and ease of replaying.

Here's the link to the game on Stencyl's website.
http://www.stencyl.com/game/play/15305


Monday, November 5, 2012

Update-The New Space Invaders

The second update for my game is now out!

Some additional features added are collisions and explosions with the player. Death of the player is now possible. The player explosion has an issue where the explosion image will not disappear after a timer. The issue is due to the difference of objects in Stencyl, the ACTOR TYPE of the exploding image not being able to be killed in a similar fashion as the ACTOR of the player.

Additional features to be added include:
1. Working visual health system with health packs available.
2. Introduction screen and replay ability.
3. additional enemies
4. weapon upgrades
5. enemy explosions.
6. Pause button.
7. Cut music and sounds.

You can find the link here to play it in another window or play from the link below as well. https://dl.dropbox.com/u/25447400/The%20New%20Space%20Invaders%20v1.2.swf

or available on the Stencyl website: http://www.stencyl.com/game/play/15305


Any feedback is appreciated!

Sunday, October 28, 2012

Prototype 1- The New Space Invaders

I just finished the rough draft of the space invaders game. Space fires, the player is able to move left and right. I have not yet achieved all of the main functions that I want for the game.

I am still planning on adding harder enemies, possibly another level, weapon upgrades, shield upgrades, health, and health packs.

The link to play the game in browser on the Stencyl website is <http://www.stencyl.com/game/play/15305>.

More Updates to Follow

Sunday, October 14, 2012

Focus- The New Space Invaders

The New Space Invaders is a mobile space shooter game. The player controls a single ship, tilting the mobile device to control, trying to shoot down baddies as the pass by the screen. The entertainment increases as baddies and the speed at which they travel increases. The player is able to get upgrades for weapons making the game slightly easier, while the overall difficulty increases as the game goes on. The player has to stop a majority of the ships from exiting the screen.