Friday, November 30, 2012

UPDATE Epic Space Battle V0.13

Made some good progress this week. Added in a health system for the player. A score that is displayed at the top of the screen. Also added in upgrades that drop for the player. I found some bugs and the game is starting to slowdown a bit. I will try to fix those for next week.

Could not get the win conditions to work properly. Hopefully that will get solved. Also actors seem to be stacking up on the bottom and the right edge of the screen, but can only be seen when the game is paused. I'm thinking the kill upon exiting condition is not working as intended.

To do:

1. Fix all collisions and improve spawning. Add waves etc.

2. Health upgrade and possibly invincibility

3. Improve upon scoring(compound score off of time played) and possibly a high score table.

4. Completion screen that displays a score and a button to return the user to the home page with acceptable conditions. (Player death, making it to a certain point, etc.)

5. Different enemy ships

6. Create a firing speed bar that manages firing speed.

http://www.stencyl.com/game/play/15674

Tuesday, November 27, 2012

UPDATE Epic Space Battle v0.12

Finally finished a new version of my game. I was able to get several new features including an improved menu and improved spawns, although they still spawn on top of each other :(

There are still some bugs, especially with the help feature. I am new to Stencyl's layers and having them overlapping is causing me a couple of problems. It might be easier to make it switch scenes instead of layers, but I will try some other things as well.

Features to be worked on for the next version include:
1. Fix help menu.
2. Working deterrent for players to not get hit (knocking player off screen in a better way)
3. Enemy explosion
4. Completion screen that displays a score and a button to return the user to the home page.
5. Different enemy ships (time allotting)

Here is a link to Stencyl's website where the game is
http://www.stencyl.com/game/play/15674

Sunday, November 25, 2012

The Sims Social

I recently played The Sims Social Facebook app. The app seams to be a full game of The Sims, but having never played any version of The Sims before I am not completely sure. The gameplay was quite fun. The game is extremely open with many possible options that open up to the player. During the tutorials there are several different paths for the player to take. The player can interact with a particular NPC quest or none at all.  I haven't got very far into the gameplay yet, but the Sims seems like an extremely open game that has been one of the main selling features.

Character creation was an improvement to many games that I have played with similar features. For the Sims your character plays such a central role and this is one of the reasons why the creators focused on it so much. Other real life features like eating and furniture become a little bit too much and end up detracting from the game. While I have not been able to see the full function of these features I can invasion how it could get annoying with having to constantly feed your character and make sure he/she has the correct equipment in his/her house.

I enjoyed the time that I spent playing The Sims Social and would recommend the game to someone who is looking for a free and fun game to occupy their time.

Monday, November 19, 2012

A Slower Speed of Light- Review

A Slower Speed of Light was an extremely interesting game. I'm not too familiar with relativity and how that affects colors, but once the orbs were all collected I thought that it was super cool that as speed was increased the length of the objects changed. The whole thing with the color changing after a new orb was collected kinda gave me a headache. The game was worth a play through, but I do not think I will put my eyes through that again. I guess there's a reason why we can only see the spectrum of light that we can.




Margaritaville Review




I remember playing Margaritaville quite some time ago. I couldn't find the original review that I wrote, so I shall write one again. I did not liking it too much, as there were a lot of things to be introduced. Games that have too many things to introduce tend to turn away new players quickly. The game seemed to be quite open with many things to do. I'm not the type to enjoy games like this which have an essence of The Sims. The player gets a house and can dress him or herself while leveling and gaining new skills. 


Sunday, November 18, 2012

Epic Space Battle version 0.1

I have had some issues with my game over the last couple of weeks and I basically started it from scratch again. I have taken a step back with it, but I was able to implement a couple of new things, including an opening screen, no title yet.

To do:
1. Fix all collisions and improve spawning.
2. Create a firing speed bar that manages firing speed.
3. Health bar and upgrades.
4. Weapon upgrades.
5. Make a working Help button that shows game controls.
6. Add title to the opening screen.
7. Scoring and possibly a high score table.

http://www.stencyl.com/game/play/15674

Free Write

This is a free writing session that I did for ten minutes. Free writing is a useful tool for people having writers block, or just needing some time to get ideas out. I did this while working on my game, just gathering some of my thoughts.

Today I went to shool. I had comunications class and we leearned about writing resume's and cover letters. I feel like I keep getting behind in this class and I really need to get on the ball. My game is still not working and that is a priority. I also have a test tomorrow in economics. I think it's gonna be hard, but idk how difficult it will be. Maybe the test will be easy, I sure hope so.  Maybe I hsould start another game. No, I need to get this one done first. I thik that it is coming along nicely and I am also learning a lot about Stencyl. I really like the program. It is easy to create objects and the rules by which they live. I have encountered several problems and have learned by resolving most of them. The basic operations done by the characters are called behaviors or functions. Behaviors are slightly complicated to create but it is fun being able to generate. one. There are several ways to create behaviors including using an always block. It took me forever to figure out how to use this block and what it does. the block updates always, being a 60 fps game updates every 60 seconds. there are other blocks including collisions and what to do upon creation of an  object. Many different blocks are there. I am just reambling on now and c lost my train of though. Stencly is powerful in the simplicity you can create scenes objects and behaviors. Using these you can create a game. The most diffficutl part is in the creation of behaviors and deciding what kind of function you are going to create. For one of my behaviors, generating enemies at random times and plaes on the screen, I needed to create a recursive fucntion. STtecnyl does not have a built in recursive function so you need to create one. This awas a difficulyt task for me, not in the coding, but in the idea behind the function. I would have never been able to figure that out without the stencyl forums. THe main problem with the way that I was creating the function was I awusing the block that updates every sixty times a second. This would create 60 characters at random places on the screen every random seconds apart. The biggest problem that I have been having is with the initial blocks to shcoose your code to go in. Another Issue I had was that the explosion o\\upon collison would not go waay. There is no real easy way to destroy an actor types but recently i figured out that instead of trying to kill the actor type after it is generated, the acotr type should have a behavior where it dies after a certain amount of time.

Wednesday, November 7, 2012

Update- The New Space Invaders v0.3

I wasn't able to develop much more with the game. Added explosions for the enemy characters. Added a working health bar. The enemies currently take away half of the health, which will be changed later on.

Still to come:
1. Health packs
2. Weapon redesign with upgrades
3. Better looking explosions
4. Increasing difficulty as time passes with more enemies.
5. More levels.
6. Interface for a home page and ease of replaying.

Here's the link to the game on Stencyl's website.
http://www.stencyl.com/game/play/15305


Monday, November 5, 2012

Update-The New Space Invaders

The second update for my game is now out!

Some additional features added are collisions and explosions with the player. Death of the player is now possible. The player explosion has an issue where the explosion image will not disappear after a timer. The issue is due to the difference of objects in Stencyl, the ACTOR TYPE of the exploding image not being able to be killed in a similar fashion as the ACTOR of the player.

Additional features to be added include:
1. Working visual health system with health packs available.
2. Introduction screen and replay ability.
3. additional enemies
4. weapon upgrades
5. enemy explosions.
6. Pause button.
7. Cut music and sounds.

You can find the link here to play it in another window or play from the link below as well. https://dl.dropbox.com/u/25447400/The%20New%20Space%20Invaders%20v1.2.swf

or available on the Stencyl website: http://www.stencyl.com/game/play/15305


Any feedback is appreciated!